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 Post subject: Blowfish Config
PostPosted: Sat Mar 02, 2002 1:13 pm 
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Ping Whore
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Joined: Mon Feb 25, 2002 5:54 pm
Posts: 81
Location: London
// ===Blowfish Config===

unbindall

set thinshaft_rail "vstr shaft; vstr circledot; vstr mousesense2; vstr tim1"
set thinshaft_shaft "vstr shaft; vstr bluecross; vstr mousesense3; vstr tim1 "
set thinshaft_weapon "vstr nonshaft; vstr bluecross; vstr mousesense1; vstr tim1"
set thinshaft_rocket "vstr nonshaft; vstr bluecross; vstr mousesense1; vstr tim1"
set thinshaft_plasma "vstr nonshaft; vstr bluecross; vstr mousesense1; vstr tim1"
set thinshaft_gauntlet "vstr nonshaft; vstr bluecross; vstr mousesense1; vstr tim1"
set thinshaft_shotgun "vstr nonshaft; vstr bluecross; vstr mousesense1; vstr tim1"

seta circledot " cg_crosshairSize 24; cg_drawCrosshair 4; seta ch_crosshaircolor blue "
seta bluecross " cg_crosshairSize 24; cg_drawCrosshair 7; seta ch_crosshaircolor blue "
seta normalcross " cg_crosshairSize 24; cg_drawCrosshair 6; seta ch_crosshaircolor blue "
seta bigcross " cg_crosshairSize 64; cg_drawCrosshair 1; seta ch_crosshaircolor blue "

seta shaft "vstr fov2; cg_drawgun 1; +zoom"
seta nonshaft "vstr fov1; cg_drawgun 0; +zoom"

seta mousesense1 "cl_mouseaccel 0 ;sensitivity 12.75; m_filter 1"
seta mousesense2 "cl_mouseaccel 1 ;sensitivity 10.0; m_filter 0"
seta mousesense2 "cl_mouseaccel 2 ;sensitivity 10.0; m_filter 1"
seta mousesense3 "cl_mouseaccel 3 ;sensitivity 8.0; m_filter 1; echo ^3SuperMouse On"

seta fov1 "cg_fov 105;cg_zoomfov 105"
seta fov2 "cg_fov 180;cg_zoomfov 105"

+modif1 "cg_zoomfov 75"
-modif1 "cg_zoomfov 105"

// ===Weapons===

bind 1 "weapon 1; vstr thinshaft_gauntlet "
bind 2 "weapon 2; vstr thinshaft_rail;"
bind 0x00 "weapon 6; vstr thinshaft_shaft" // Shaft
bind e "weapon 5; vstr thinshaft_rocket" // Rocket Launcher
bind f "weapon 2; weapon 3; vstr thinshaft_shotgun " // Machine Gun/ShotGun
bind c "weapon 8; weapon 9; vstr thinshaft_plasma" // Plasma Gun/BFG
bind r "weapon 2;weapon 6; weapon 7; vstr thinshaft_rail" // Shaft/Rail
bind t "weapon 9; vstr thinshaft_plasma" // BFG
bind x "weapon 8; vstr thinshaft_plasma" // Plasma Gun/BFG
bind z "weapon 6; vstr thinshaft_shaft" // Shaft
bind v "weapon 4; vstr thinshaft_plasma" // Grenades

seta cg_autoswitch 0
seta cg_ammoCheck 1

// ===Rail===

seta cg_railgunExplosions "0"
seta cg_railTrailTime "200"
seta r_railSegmentLength "100"
seta r_railCoreWidth "3"
seta r_railWidth "1"

// ===Config Exec===

bind ENTER "exec blowfish.cfg"
bind ALT "+button3"
set activeAction "vstr x_q3post;vstr thinshaft_rocket;vstr mousesense ;+zoom"
cg_execVstr "+zoom"
set x_q3post "clear;cl_currentServerAddress;clientinfo;configstrings;condump q3pdata.txt;set cl_currentServerAddress q3pflag;clear"

// ===Movement binds===

bind w "+forward" // move forward
bind s "+back" // move backwards
bind a "+moveleft" // strafe left
bind d "+moveright" // strafe right
bind SPACE "+moveup" // jump or move up in water
bind CTRL "+movedown" // crouch or move down in water
bind SHIFT "+speed" // press to walk

seta rj "vstr +rj; wait; wait; vstr -rj"
seta +rj "centerview; set cl_pitchspeed 9999; +lookdown; wait; wait; wait; -lookdown; +moveup; +attack"
seta -rj "-attack; -moveup; cl_pitchspeed 140; centerview"
bind q "vstr rj"

bind MOUSE1 "+attack "
bind CAPSLOCK "+button3 "
bind MOUSE2 "+button2;toggle r_fastsky;vstr mousesense3;+modif1 "

// ===Alias===

exec alias.cfg
bind 8 "vstr nameset; vstr alias"
bind 9 "name ^4[^7ek^1.^7blowfish^4]^7"
set cname1 "set clanset vstr cname2; seta name ^7[ek^4.^7blowfish]^7;vstr tdm"
set cname2 "set clanset vstr cname3; seta name ^0tc^1:^7fish;vstr ctf"
set cname3 "set clanset vstr cname1; seta name ^4[^1ek^4.^1blowfish^4]^7;vstr tdm"
set clanset "vstr cname1"
bind - "vstr clanset"

// ===Shadows===

set shadows3 "set shadows vstr shadows1;cg_shadows 3;echo Shadows On 3"
set shadows1 "set shadows vstr shadows3;cg_shadows 1;echo Shadows Off 1"
vstr shadows1
bind 5 "vstr shadows"

// ===Toggle menu/console===

bind ESCAPE "togglemenu"
bind ` "toggleconsole"
bind ~ "toggleconsole"
bind TAB "+scores;+wstats"
bind F12 "+scores;+wstats;players;screenshotjpeg;stats;statsdump;quit"

// ===Adjust screen size===

seta vid_full "r_mode 3; r_fullscreen 1; vid_restart"
seta vid_win "r_mode 0; r_fullscreen 0; vid_restart"
set win_mode vstr vid_win
set quake_mode vstr vid_full

bind PGDN "vstr quake_mode"
bind PGUP "vstr win_mode"

// ===Screenshots===

bind F11 "screenshotjpeg"

// ===Team shout binds===

bind F1 "say_team ^6<---^3(ESCORT/PROTECT ME ^3#L^3)"
bind F2 "say_team ^1(TO RED ARMOUR)"
bind F3 "say_team ^5(SECURE QUAD)"
bind F4 "say_team ^6<--^2(FISH IN NEED OF WEAPONS/ARMOUR)"
bind F5 "say_team ^5(20 SECONDS TO QUAD)"
bind F6 "say_team ^5(10 SECONDS TO QUAD)"
bind F7 "say_team ^5(QUAD DEAD)"
bind F8 "say_team ^6<---^1(RETREAT)"
bind f9 "messagemode2"

bind MWHEELDOWN "say_team ^3(TAKEN ^3#L^3)"
bind MWHEELUP "say_team ^2(^2#I ^2AVAILABLE ^2AT ^2#L^2)"
bind MOUSE3 "say_team ^3(ATTACKING ENEMY AT ^3#L^3)"
bind "/" "say_team ^3(WAITING ^3#L^3)"
bind "'" "say ^6*kiss* *kiss*"
bind ";" "say_team ^2(#I ^2AVAILABLE)"
bind l "say_team ^6<---^3(LOST ^3#C^3) (ENEMY HERE)"
bind p "say_team ^6^3(SIT OUT RESPAWNS)"
bind 3 "echo ^5quad"
bind h "say hehe"
bind i "say ^1thanks"
bind j "say ^1:^4)"
bind DEL "say Shut The Fuck Up & ^7Play!"
bind END "say www.elitekillers.tk"

bind n "say_team ^3(NO)---(DONT NEED)"
bind o "say_team ^3(OK)---(HAPPY)"
bind u "say_team ^3(REPLACE ME HERE)"
bind y "say_team ^3(YES)---(ON MY WAY)"
bind t "say_team ^3(SECURED)"
bind g "say_team ^5(WHAT TIME IS QUAD?)

bind UPARROW "say_team ^1(RUSH NOW)"
bind DOWNARROW "say_team ^3(LEAVE ^5QUAD^3)"
bind LEFTARROW "say_team ^3(COME TO ROCKET LAUNCHER)"
bind RIGHTARROW "say_team ^3(NEED HELP SECURING PLASMA OR MEGAHEALTH)"

seta ctf1 "bind UPARROW say_team ^5(^1FLAG ^7going out ^3HIGH)"
seta ctf2 "bind DOWNARROW say_team ^5(^1FLAG ^7going out ^3LOW)"
seta ctf "vstr ctf1;vstr ctf2"

cg_teamChatTime 20000
cg_teamChatHeight 2
ch_InverseTeamChat 1
ch_TeamchatOnly 1
con_notifytime 3 // Msg time on screen

bind 7 "exec demonnl.cfg"

// ===Mouse setup===

// Microsoft Intelli, driver sens=7, acc=0, no x/y difference

in_mouse 1 // use mouse
cl_run 1 // always run on
m_pitch 0.022 // y axis speed - inverted
m_yaw 0.022 // x axis speed - default
m_forward 0.25 // default
m_side 0.25 // default
cl_freelook 1 // mouse up/down aiming

cl_yawspeed 140
cl_pitchspeed 140

// ===Remove player bob when moving===

cg_bobroll 0
cg_bobpitch 0
cg_bobup 0
cg_runroll 0
cg_runpitch 0
//cg_impactvibration 0

// ===Crosshair===

cg_crosshairY 0 // no y offset
cg_crosshairX 0 // no x offset
cg_drawcrosshairnames 2 // identify player

// ===Player models===

seta color 6
seta color1 3
seta color2 3 // yellow railgun
cg_deferPlayers 1 // Dont load player models early
// team_model doom/blue // team

sex male

cg_enemyModel "keel/blue"
cg_enemyColors "2222"
cg_showplayerlean 0
cg_forcemodel 1

// ===Network Stuff===

rate 25000 // bandwidth cap
cl_maxpackets 100
snaps 40
cg_predictItems 0 // toggle client-side item prediction.
cg_nopredict 0 // toggle client-side player prediction.
cl_packetdup 2 // repeat packet on pl, used to be 2
cg_lagometer 0 // show netgraph
cg_smoothclients 0 // smooth player movement WAS 0 in suj

// ===Timenudge===

seta tim1 "cl_timenudge -20"
seta tim2 "cl_timenudge -30"

seta t0 "cl_timenudge 0"
seta t5 "cl_timenudge -5"
seta t10 "cl_timenudge -10"
seta t15 "cl_timenudge -15"
seta t20 "cl_timenudge -20"
seta t25 "cl_timenudge -25"
seta t30 "cl_timenudge -30"
seta t30 "cl_timenudge -30"
seta t30 "cl_timenudge -30"
seta t30 "cl_timenudge -30"

set timen5 "set timen vstr timen10;seta tim1 vstr t5;seta tim2 vstr t15;echo ^3Timenudge On -5"
set timen10 "set timen vstr timen15;seta tim1 vstr t10;seta tim2 vstr t20;echo ^3Timenudge On -10"
set timen15 "set timen vstr timen20;seta tim1 vstr t15;seta tim2 vstr t25;echo ^3Timenudge On -15"
set timen20 "set timen vstr timen25;seta tim1 vstr t20;seta tim2 vstr t30;echo ^3Timenudge On -20"
set timen25 "set timen vstr timen30;seta tim1 vstr t25;seta tim2 vstr t5;echo ^3Timenudge On -25"
set timen30 "set timen vstr timenoff;seta tim1 vstr t30;seta tim2 vstr t5;echo ^3Timenudge On -30"
set timenoff "set timen vstr timen5;seta tim1 cl_timenudge 0;echo ^3Timenudge Off"
vstr timen10
bind 6 "vstr timen"

// ===Video Setup===

r_gamma 1.8 // brightness
r_intensity 1 // intensity
r_picmip 3 // less of texture detail
r_texturemode gl_nearest // blending style
r_ignorehwgamma 0 // ???
r_overbrightbits 1 // ???
r_mapoverbrightbits 5 // flat map lighting
r_displayrefresh 120 // increase monitor refreshrate
r_subdivisions 80 // curve rendering
r_fullscreen 1 // use full screen
r_mode 3 // 640x480
r_depthbits 16 // ???24
r_colorbits 32 // 32 bit rendering
r_texturebits 16 // 32 bit textures
r_dynamiclight 0 // do not use dynamic lights
r_drawSun 0 // do not draw sun
r_vertexLight 1 // use vertex lighting
r_fastsky 1 // no sky texture

r_roundImagesDown 5 // ???
r_detailtextures 0 // ???

// r_swapInterval 0 // toggle frame swapping. ref silent
// r_lodCurveError 50 // Anarchy has 50
// r_lodbias 2 // change the level of detail (0 - 2) Same as Bl0key & silent
// r_novis 0 // the VIS tables hold information about which areas should be displayed from other areas. 0 in silents
// r_facePlaneCull 1 // toggle culling of brush faces not in view (0 will slow FPS) 1 in silents

// ===Game display options===

com_blood 1 // no blood on damage
com_maxfps 125 // framerate cap, was 120

cg_drawtimer 1 // show timer
cg_gibs 0 // do not draw gibs
cg_footsteps 1
cg_draw3dicons 0 // uses 2d icons for hud (faster)
cg_drawgun 0 // do not draw gun
cg_noProjectileTrail 1 // OSP
cg_nomip 38 // picmip 0 1lg,2pg,4rl,8gl,18bull,32rg,64bfg,128blood
cg_draw2D 1
cg_drawStatus 1
cg_drawIcons 1 // toggle the drawing of any icons on the HUD and scoreboard
cg_drawRewards 0 // modest aint I
cg_drawAttacker 0 // show the guy who attacked you in top right
cg_crosshairHealth 0 // do not change crosshaircolour based on health
cg_drawAmmoWarning 0 // do not show ammo warning on screen
cg_simpleItems 1 // use sprites for game items
cg_marks 0 // do not draw marks on walls
cg_brassTime 0 // do not show ejecting brass
cg_drawteamoverlay 3 // team overlay position
cg_scoreplums 0 // do not draw those ickle score things
cg_trueLightning 0.5 // OSP option as 2 also
cg_useScreenShotJPEG 1 // jpegs

// ===Sound Setup===

s_mixahead 0.1 // fps boost... was 0.08
s_khz 44 // high quality sounds
s_musicvolume 0 // turn off music
s_volume 1
s_mixPreStep 0.05
s_ambient 0

// ===Demo Recording===

bind m vstr demotoggle

set startdemo "g_synchronousClients 1;vstr demonumber;g_synchronousClients 0; set demotoggle vstr stopdemo"
set stopdemo "stoprecord; vstr democycle; set demotoggle vstr startdemo"

set demo_1 "record demo_1; set demonumber vstr demo_2"
set demo_2 "record demo_2; set demonumber vstr demo_1; echo ^1ONE DEMO LEFT! CYCLE ABOUT TO FLIP!"

bind DEL "set demonumber vstr demo_1"
set demotoggle vstr startdemo

//===Various===

in_midi 0 // no midi
in_joystick 0 // no joystick
scr_conspeed 999 // fast console up/down
bot_nochat 1 // bots do not talk
com_introplayed 1 // do not repeat intro cinematics
handicap 100 // no handicap
com_hunkmegs "124"
cg_viewsize 90

cg_autoaction 31
cg_enableOSPHUD 1
cg_altlightning 0
cg_altplasma 1
cg_altgrenades 1
cg_oversampleMouse 1
cg_followkiller 1
cg_followpowerup 1
cg_muzzleFlash 0
ch_3wavefont 1
cf_Teamchat 12x12
cf_Fragmsg 5x5
cf_Teamoverlay 12x16
cf_Pickupstring 12x12
cf_CrosshairNames 5x5
ch_Teamoverlay p3nh/a|wl
cg_Customloc 1
cg_drawDecals 0
cg_deadBodyFilter 1

exec xstimer/xstimer.cfg


Last edited by Blowfish on Fri Mar 08, 2002 4:29 pm, edited 4 times in total.

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 Post subject:
PostPosted: Sat Mar 02, 2002 3:52 pm 
Offline
Tall and Shite
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Joined: Mon Feb 25, 2002 7:13 pm
Posts: 80
Location: St. Andrews
Woah there, Kevin - ick-snay on the ost-pay

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fs, pubes get everywhere


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 Post subject:
PostPosted: Tue Mar 05, 2002 1:24 am 
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n00bie

Joined: Tue Mar 05, 2002 1:05 am
Posts: 5
You got enough cmds there Steve?
Think you need a few more :o


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 Post subject: Latest Config
PostPosted: Sun Jul 14, 2002 3:35 pm 
Offline
Ping Whore
User avatar

Joined: Mon Feb 25, 2002 5:54 pm
Posts: 81
Location: London
// ===Blowfish Config===

unbindall

// ===Config Exec===

bind ENTER "exec blowfish.cfg"

// ===Weapons===

set thinshaft_rail "vstr shaft; vstr circledot; vstr mousesense2"
set thinshaft_shaft "vstr shaft; vstr tinybluecross ; vstr mousesense2"
set thinshaft_rocket "vstr nonshaft; vstr tinybluecross ;vstr mousesense1"
set thinshaft_plasma "vstr nonshaft; vstr tinybluecross ;vstr mousesense1"
set thinshaft_gauntlet "vstr nonshaft; vstr bigbluecross; vstr mousesense1"
set thinshaft_shotgun "vstr nonshaft; vstr tinybluecross ;vstr mousesense1;cg_drawgun 0"
set thinshaft_machinegun "vstr nonshaft; vstr tinybluecross ; vstr mousesense1;cg_drawgun 0"

seta circledot "cg_crosshairSize 24;cg_drawCrosshair 4;seta ch_crosshaircolor 7"
seta tinybluecross "cg_crosshairSize 16;cg_drawCrosshair 1;seta ch_crosshaircolor 7"
seta bluecross "cg_crosshairSize 32;cg_drawCrosshair 6;seta ch_crosshaircolor blue "
seta whitecircle "cg_crosshairSize 24;cg_drawCrosshair 1;seta ch_crosshaircolor white"
seta bluedot "cg_crosshairSize 16;cg_drawCrosshair 1;seta ch_crosshaircolor blue"
seta bigbluecross "cg_crosshairSize 64;cg_drawCrosshair 1;seta ch_crosshaircolor blue"

seta nonshaft "cg_drawgun 1;vstr fov1;+zoom"
seta shaft "cg_drawgun 1;vstr fov2;+zoom"

seta mousesense1 "cl_mouseaccel 0 ;sensitivity 12.75"
seta mousesense2 "cl_mouseaccel 1 ;sensitivity 10"
seta mousesense3 "cg_zoomfov 70;set mousetoggle vstr mousesense4"
seta mousesense4 "cg_zoomfov 105;set mousetoggle vstr mousesense3"
set mousetoggle vstr mousesense3

seta fov1 "cg_fov 120;cg_zoomfov 105;+zoom"
seta fov2 "cg_fov 120;cg_zoomfov 105;+zoom"
seta fov3 "cg_fov 90;cg_zoomfov 105;+zoom"

bind 1 "weapon 1; vstr thinshaft_gauntlet"
bind 2 "weapon 2; vstr thinshaft_machinegun"
bind 0x00 "weapon 6; vstr thinshaft_shaft" // Shaft
bind e "weapon 5; vstr thinshaft_rocket" // Rocket Launcher
bind f "weapon 2; weapon 3; vstr thinshaft_shotgun" // Machine Gun/ShotGun
bind c "weapon 8; weapon 9; vstr thinshaft_plasma" // Plasma Gun/BFG
bind r "weapon 2;weapon 6; weapon 7; vstr thinshaft_rail" // Shaft/Rail
bind t "weapon 9; vstr thinshaft_plasma" // BFG
bind x "weapon 8; vstr thinshaft_plasma" // Plasma Gun/BFG
bind z "weapon 6; vstr thinshaft_shaft" // Shaft
bind v "weapon 4; vstr thinshaft_plasma" // Grenades

seta cg_autoswitch 0
seta cg_ammoCheck 1

// ===Mouse setup===

// Microsoft Intelli, driver sens=7, acc=0, no x/y difference

in_mouse 1 // use mouse
in_midi 0 // no midi
in_joystick 0 // no joystick
cl_run 1 // always run on
m_pitch 0.022 // y axis speed - inverted
m_yaw 0.022 // x axis speed - default
m_forward 0.25 // default
m_side 0.25 // default
cl_freelook 1 // mouse up/down aiming
m_filter 0

cl_yawspeed 140
cl_pitchspeed 140
cg_oversampleMouse 1

bind MOUSE1 "+attack"
bind MOUSE2 "+button2;+button5;toggle r_fastsky;vstr mousetoggle"
bind MOUSE3 "+button3;vstr mousesense3"

// ===Remove player bob when moving===

cg_bobroll 0
cg_bobpitch 0
cg_bobup 0
cg_runroll 0
cg_runpitch 0

// ===Crosshair===

cg_crosshairY 0 // no y offset
cg_crosshairX 0 // no x offset
cg_drawcrosshairnames 1 // identify player

// ===Movement binds===

bind w "+forward" // move forward
bind s "+back" // move backwards
bind a "+moveleft" // strafe left
bind d "+moveright" // strafe right
bind SPACE "+moveup" // jump or move up in water
bind CTRL "+movedown" // crouch or move down in water
bind SHIFT "+speed" // press to walk

seta rj "vstr +rj; wait; wait; vstr -rj"
seta +rj "centerview; set cl_pitchspeed 9999; +lookdown; wait; wait; wait; -lookdown; +moveup; +attack"
seta -rj "-attack; -moveup; cl_pitchspeed 140; centerview"
bind q "vstr rj"

bind CAPSLOCK "+button3;statsdump"
bind ALT "+button3;players"
bind "+" "r_texturemode GL_LINEAR_MIPMAP_LINEAR;"

// ===Alias===

exec alias
bind 8 "vstr nameset; vstr alias"
bind 9 "name ^4[^7ek^1.^7blowfish^4]^7;vstr tdm"
//set cname1 "set clanset vstr cname2; seta name ^0tc^1:^7blowfish;vstr ctf"
//set cname2 "set clanset vstr cname3; seta name ^7[^7ek^1.^7blowfish^7]^7;vstr tdm"
//set cname3 "set clanset vstr cname1; seta name ^1TDi^7.^1b^7low^1f^7ish^7;vstr tdm"
set clanset "vstr cname1"
bind - "name ^7[^7ek^1.^7blowfish^7]^7;vstr tdm"
bind = "name ^0tc^1:^7blowfish;vstr ctf"
bind BACKSPACE "name ^1TDi^7.^1b^7low^1f^7ish^7;vstr tdm"

// ===Shadows===

set shadows3 "set shadows vstr shadows1;cg_shadows 3;echo Shadows On 3"
set shadows1 "set shadows vstr shadows3;cg_shadows 1;echo Shadows Off 1"
vstr shadows1
bind 5 "vstr shadows"

// ===Toggle menu/console===

bind ESCAPE "togglemenu"
bind ` "toggleconsole"
bind ~ "toggleconsole"
bind TAB "+scores"
bind F12 "quit"

// ===Adjust screen size===

seta vid_full "r_fullscreen 1;r_mode 3; vid_restart"
seta vid_win "r_fullscreen 0;r_mode 1; vid_restart"
set win_mode vstr vid_win
set quake_mode vstr vid_full

bind PGDN "vstr quake_mode"
bind PGUP "vstr win_mode"

// ===Screenshots===

bind F11 "screenshotjpeg"

// ===Player models===

cg_deferPlayers 1 // Dont load player models early
team_model doom
seta team_headmodel "bones"
sex male
cg_enemyModel "keel/blue"
cg_enemyColors "wwww"
cg_showplayerlean 0
cg_deadBodyFilter 1

// ===Rail===

seta cg_railgunExplosions "0"
seta cg_railTrailTime "100"
seta r_railSegmentLength "100"
seta r_railCoreWidth "2" //2
seta r_railWidth "0"

// ===Network Stuff===

snaps 40
rate 16384 // bandwidth cap
cl_maxpackets 62.5
cg_predictItems 0 // toggle client-side item prediction.
cg_nopredict 0 // toggle client-side player prediction.
cl_packetdup 2 // repeat packet on pl, used to be 2
cg_lagometer 0 // show netgraph
cg_smoothclients 0

set timen00 "set timen vstr timen05;cl_timenudge 0;echo ^3Timenudge Off"
set timen05 "set timen vstr timen10;cl_timenudge -05;echo ^3Timenudge On -05"
set timen10 "set timen vstr timen12;cl_timenudge -10;echo ^3Timenudge On -10"
set timen12 "set timen vstr timen20;cl_timenudge -12;echo ^3Timenudge On -12"
set timen20 "set timen vstr timen25;cl_timenudge -20;echo ^3Timenudge On -20"
set timen25 "set timen vstr timen30;cl_timenudge -25;echo ^3Timenudge On -25"
set timen30 "set timen vstr timen00;cl_timenudge -30;echo ^3Timenudge On -30"
vstr timen12
bind 6 "vstr timen"

seta cg_allowdownload 1 // allow download of server mods etc.
//g_allowdownload 1

// ===Video Setup===

r_gamma 1.7//1.2 // brightness
r_intensity 1 // intensity
r_picmip 3 // less of texture detail
r_texturemode GL_NEAREST // blending style
r_ignorehwgamma 0 // ???
r_overbrightbits 1 // ???
r_mapoverbrightbits 3 // flat map lighting
r_displayrefresh 120 // increase monitor refreshrate
r_subdivisions 80 // curve rendering
r_depthbits 32 // ???24
r_colorbits 32 // 32 bit rendering
r_texturebits 32 // 32 bit textures
r_dynamiclight 0 // do not use dynamic lights
r_drawSun 0 // do not draw sun
r_vertexLight 1 // use vertex lighting
r_fastsky 1 // no sky texture

r_roundImagesDown 5 // ???
r_detailtextures 0 // ???

// ===Game display options===

com_blood 0 // no blood on damage
com_maxfps 125 // framerate cap, was 120

cg_drawtimer 1 // show timer
cg_gibs 0 // do not draw gibs
cg_footsteps 1
cg_draw3dicons 0 // uses 2d icons for hud (faster)
cg_drawgun 0 // do not draw gun
cg_noProjectileTrail 1
cg_nomip 0 // picmip 0 explosions 1lg,2pg,3rl,8gl,18bull,32rg,64bfg,128bl
cg_draw2D 1
cg_drawStatus 1
cg_drawIcons 1 // toggle the drawing of any icons on the HUD and scoreboard
cg_drawRewards 0 // modest aint I
cg_drawAttacker 0 // show the guy who attacked you in top right
cg_crosshairHealth 0 // do not change crosshaircolour based on health
cg_drawAmmoWarning 0 // do not show ammo warning on screen
cg_simpleItems 1 // use sprites for game items
cg_marks 0 // do not draw marks on walls
cg_brassTime 0 // do not show ejecting brass
cg_drawteamoverlay 2 // team overlay in bottom right corner
cg_scoreplums 0 // do not draw those ickle score things
cg_trueLightning 0.75 // OSP option as 2 also
cg_useScreenShotJPEG 1 // jpegs
cg_lightningimpact 0

cg_autoaction 31 // OSP autoss,autodemo etc
cg_enableOSPHUD 1 // OSP OSP hud
cg_altlightning 0 // OSP
cg_altplasma 0 // OSP
cg_altgrenades 1 // OSP

// ===Sound Setup===

s_mixahead 0.1 // fps boost... was 0.08
s_khz 44 // high quality sounds
s_musicvolume 0 // turn off music
s_volume 0.7

// ===Demo Recording===

bind m vstr demotoggle

set startdemo "g_synchronousClients 1;vstr demonumber;g_synchronousClients 0; set demotoggle vstr stopdemo"
set stopdemo "stoprecord; vstr democycle; set demotoggle vstr startdemo"
set demo_1 "record demo_1; set demonumber vstr demo_2"
set demonumber vstr demo_1
set demotoggle vstr startdemo

//===Various===

scr_conspeed 999 // fast console up/down
com_hunkmegs "124"
bot_nochat 1 // bots do not talk
com_introplayed 1 // do not repeat intro cinematics
handicap 100 // no handicap
cg_viewsize 95 // OSP

exec xstimer/xstimer.cfg

vstr thinshaft_rocket
vstr mousesense1
+zoom

// ===Team shout binds===

bind F1 "say_team ^6<---^3(ESCORT/PROTECT ME ^3#L^3)"
bind F2 "say_team ^1(TO RED ARMOUR)"
bind F3 "say_team ^5(SECURE QUAD)"
bind F4 "say_team ^6<--^2(NEED KIT)"
bind F5 "say_team ^5(20 SECONDS TO QUAD)"
bind F6 "say_team ^5(10 SECONDS TO QUAD)"
bind F7 "say_team ^5(QUAD DEAD)"
bind F8 "say_team ^6<---^1(RETREAT)"
bind f9 "messagemode2"

bind MWHEELDOWN "say_team ^3(TAKEN ^3#L^3)"
bind MWHEELUP "say_team ^2(^2#I ^2AVAILABLE ^2AT ^2#L^2)"
bind "/" "say_team ^3(WAITING ^3#L^3)"
bind "'" "say_team ^3(NEED HELP AT #L)"
bind ";" "say_team ^2(WEAPON (^2#I^2) ^2AVAILABLE)"

bind l "say_team ^6<---^3(DEAD HERE AT ^3#C^3) (ENEMY HERE)"
bind p "say_team ^6^3(SIT OUT RESPAWNS)"
bind 3 "echo ^5quad"
bind h "say_team ^2(ARMOUR AVAILABLE NOW!!!)"
bind i "say ^1thanks"
bind j "say ^1:^4)"
bind DEL "say ^0DONT ^7BE ^0NERVOUS"
bind END "say_team ^1U R TEH UNWINNER!!!!!!11"
bind "#" "speclock"

bind n "say_team ^3(NO)---(DONT NEED)"
bind o "say_team ^3(OK)---(HAPPY)"
bind u "say_team ^3(REPLACE ME HERE)"
bind y "say_team ^3(YES)---(ON MY WAY)"
bind t "say_team ^3(SECURED)"
bind g "say_team ^5(WHAT TIME IS QUAD?)"
bind INS "say_team ^5(UNLEASH THE ANGER)"
bind k "kill"


bind UPARROW "say_team ^1(RUSH NOW)"
bind DOWNARROW "say_team ^3(LEAVE ^5QUAD^3 ^1RETREAT)"
bind LEFTARROW "say_team ^3(COME TO ROCKET LAUNCHER)"
bind RIGHTARROW "say_team ^3(NEED HELP SECURING MEGAHEALTH OR PLASMA)"

seta ctf1 "bind UPARROW say_team ^5(^1FLAG ^7going out ^3HIGH)"
seta ctf2 "bind DOWNARROW say_team ^5(^1FLAG ^7going out ^3LOW)"
seta ctf "vstr ctf1;vstr ctf2"

seta tdm1 "bind UPARROW say_team ^1(^1RUSH NOW)"
seta tdm2 "bind DOWNARROW say_team ^5(LEAVE QUAD)"
seta tdm "vstr tdm1;vstr tdm2"

cg_teamChatTime 12000
cg_teamChatHeight 12
con_notifytime 6 // Msg time on screen
cg_nochatbeep 1


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 Post subject: Updated
PostPosted: Mon Oct 07, 2002 11:14 am 
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Ping Whore
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Joined: Mon Feb 25, 2002 5:54 pm
Posts: 81
Location: London
// ===Blowfish Config===

unbindall

// ===Config Exec===

bind ENTER "exec blowfish.cfg"
//
//1-8 
//8-16

//16-20 

// block
// ===Weapons===

set thinshaft_rail "vstr circledot; vstr mousesense2;cg_drawgun 0"
set thinshaft_shaft "vstr tinycross ; vstr mousesense2;cg_drawgun 1"
set thinshaft_rocket "vstr tinycross ;vstr mousesense1;cg_drawgun 1;vstr fov1"
set thinshaft_plasma "vstr tinycross ;vstr mousesense1;cg_drawgun 1"
set thinshaft_gauntlet "vstr tinycross; vstr mousesense1;cg_drawgun 1"
set thinshaft_shotgun "vstr tinycross ;vstr mousesense1;cg_drawgun 0"
set thinshaft_machinegun "vstr tinycross ; vstr mousesense1;cg_drawgun 0"

seta circledot "cg_crosshairSize 24;cg_drawCrosshair 4"
seta tinycross "cg_crosshairSize 16;cg_drawCrosshair 1"
seta bluecross "cg_crosshairSize 32;cg_drawCrosshair 6;seta ch_crosshaircolor blue "
seta whitecircle "cg_crosshairSize 24;cg_drawCrosshair 1;seta ch_crosshaircolor white"
seta bluedot "cg_crosshairSize 16;cg_drawCrosshair 1;seta ch_crosshaircolor blue"
seta bigbluecross "cg_crosshairSize 64;cg_drawCrosshair 1;seta ch_crosshaircolor blue"

seta nonshaft "" //cg_drawgun 1;
seta shaft "" //cg_drawgun 1;

seta mousesense1 "vstr fov1; cl_mouseaccel 0 ;sensitivity 12.75"
seta mousesense2 "vstr fov1; cl_mouseaccel 1 ;sensitivity 10"
seta mousesense3 "cg_zoomfov 70;set mousetoggle vstr mousesense4"
seta mousesense4 "cg_zoomfov 105;set mousetoggle vstr mousesense3"
set mousetoggle vstr mousesense3

seta fov1 "cg_fov 120;cg_zoomfov 105;+zoom"
seta fov2 "cg_fov 200;cg_zoomfov 105;+zoom"
seta fov3 "cg_fov 105;cg_zoomfov 105;+zoom"

bind 1 "weapon 1; vstr thinshaft_gauntlet"
bind 2 "weapon 2; vstr thinshaft_machinegun"
bind 0x00 "weapon 6; vstr thinshaft_shaft" // Shaft
bind e "weapon 5; vstr thinshaft_rocket" // Rocket Launcher
bind f "weapon 2; weapon 3; vstr thinshaft_shotgun" // Machine Gun/ShotGun
bind c "weapon 8; weapon 9; vstr thinshaft_plasma" // Plasma Gun/BFG
bind r "weapon 2; weapon 6; weapon 7; vstr thinshaft_rail" // Shaft/Rail
bind t "weapon 9; vstr thinshaft_plasma" // BFG
bind x "weapon 8; vstr thinshaft_plasma" // Plasma Gun/BFG
bind z "weapon 6; vstr thinshaft_shaft" // Shaft
bind v "weapon 4; vstr thinshaft_plasma" // Grenades

seta cg_autoswitch 0
seta cg_ammoCheck 1

// ===Mouse setup===

// Logitech, driver sens=4!: | | |<- acc=0, none, no x/y difference

in_mouse 1 // use mouse
in_midi 0 // no midi
in_joystick 0 // no joystick
cl_run 1 // always run on
m_pitch 0.022 // y axis speed - noninverted
m_yaw 0.022 // x axis speed - default
m_forward 0.25 // default
m_side 0.25 // default
cl_freelook 1 // mouse up/down aiming
m_filter 0

cl_yawspeed 140
cl_pitchspeed 140
seta cg_oversampleMouse 1

bind 4 "drop"

bind MOUSE1 "+attack"
bind MOUSE2 "+button2;+button5;toggle r_fastsky;vstr mousetoggle"
bind MOUSE3 "+button3;vstr mousesense3;say_team ^1[^7DROPPED ^1 #w ^7FOR #F ^1]; drop"

// ===Remove player bob when moving===

cg_bobroll 0
cg_bobpitch 0
cg_bobup 0
cg_runroll 0
cg_runpitch 0

// ===Crosshair===

cg_crosshairY 0 // no y offset
cg_crosshairX 0 // no x offset
cg_drawcrosshairnames 1 // identify player

// ===Movement binds===

bind w "+forward" // move forward
bind s "+back" // move backwards
bind a "+moveleft" // strafe left
bind d "+moveright" // strafe right
bind SPACE "+moveup" // jump or move up in water
bind CTRL "+movedown" // crouch or move down in water
bind SHIFT "+speed" // press to walk

seta rj "vstr +rj; wait; wait; vstr -rj"
seta +rj "centerview; set cl_pitchspeed 9999; +lookdown; wait; wait; wait; -lookdown; +moveup; +attack"
seta -rj "-attack; -moveup; cl_pitchspeed 140; centerview"
bind q "vstr rj"

bind CAPSLOCK "+wstats"
bind ALT "+button3"
bind BACKSPACE "exec noname.cfg"

// ===Alias===

exec alias
bind 8 "vstr nameset; vstr alias"
bind 9 "name ^4[^7ek^1.^7blowfish^4]^7;vstr tdm;echo oldskool"
bind 0 "exec newname;vstr tdm;echo newskool"
bind - "name ^0tc^1^1b^7lowfish;vstr ctf;echo TC"
bind = "name ^4^7G^4.^70^7404^4^7;vstr tdm; echo GEHENNA"
bind [ "name ^1TDi^7.^1b^7low^1f^7ish^7;vstr tdm;echo TDI"

// ===Shadows===

set shadows3 "set shadows vstr shadows1;cg_shadows 3;echo Shadows On (3)"
set shadows1 "set shadows vstr shadows3;cg_shadows 1;echo Shadows Off (1)"
vstr shadows1
bind 5 "vstr shadows"

// ===Toggle menu/console===

bind ESCAPE "togglemenu"
bind ` "toggleconsole"
bind ~ "toggleconsole"
bind TAB "+scores"
bind F12 "quit"

// ===Adjust screen size===

seta vid_full "r_fullscreen 1;r_mode 3; vid_restart;echo FULLSCREEN"
seta vid_win "r_fullscreen 0;r_mode 3; vid_restart;echo WINDOW"
set win_mode vstr vid_win
set quake_mode vstr vid_full

bind PGDN "vstr quake_mode"
bind PGUP "vstr win_mode"

// ===Screenshots===

bind F11 "screenshotjpeg"

// ===Player models===

sex male
team_model doom
seta cg_deferPlayers 1 // Dont load player models early
seta team_headmodel "bones"
seta cg_enemyModel "keel/blue"
seta cg_enemyColors "QQQQ"
seta cg_showplayerlean 0
seta cg_deadBodyFilter 1

// ===Rail===

seta cg_railgunExplosions "0"
seta cg_railTrailTime "100"
seta r_railSegmentLength "100"
seta r_railCoreWidth "2" //2
seta r_railWidth "0"

// ===Network Stuff===

snaps 100
rate 25000 // bandwidth cap
//cl_nodelta 0
//cl_motd 0
cl_maxpackets 60
cg_predictItems 0 // toggle client-side item prediction.
cg_nopredict 0 // toggle client-side player prediction.
cl_packetdup 2 // repeat packet, used to be 2
cg_lagometer 0 // show netgraph
cg_smoothclients 0
//cl_showTimeDelta 0

set timen00 "set timen vstr timen05;cl_timenudge 0;echo ^3Timenudge Off"
set timen05 "set timen vstr timen10;cl_timenudge -05;echo ^3Timenudge On -05"
set timen10 "set timen vstr timen12;cl_timenudge -10;echo ^3Timenudge On -10"
set timen12 "set timen vstr timen20;cl_timenudge -12;echo ^3Timenudge On -12"
set timen20 "set timen vstr timen25;cl_timenudge -20;echo ^3Timenudge On -20"
set timen25 "set timen vstr timen30;cl_timenudge -25;echo ^3Timenudge On -25"
set timen30 "set timen vstr timen00;cl_timenudge -30;echo ^3Timenudge On -30"
vstr timen12
bind 6 "vstr timen"

seta cg_allowdownload 1 // allow download of server mods etc.
//g_allowdownload 1

// ===Video Setup===

r_gamma 1.7 // brightness
r_intensity 1 // intensity
r_picmip 3 // less of texture detail
r_finish 1
r_texturemode GL_NEAREST // blending style
r_ignorehwgamma 0 // ???
r_overbrightbits 1 // ???
r_mapoverbrightbits 3 // flat map lighting
r_displayrefresh 120 // increase monitor refreshrate
r_subdivisions 80 // curve rendering
r_depthbits 32 // ???24
r_colorbits 32 // 32 bit rendering
r_texturebits 32 // 32 bit textures
r_dynamiclight 0 // do not use dynamic lights
r_drawSun 0 // do not draw sun
r_vertexLight 1 // use vertex lighting
r_fastsky 1 // no sky texture
r_simplemipmaps 1
r_swapinterval 0

r_roundImagesDown 5 // ???
r_detailtextures 0 // ???

seta r_ext_texture_env_add "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "1"
seta r_ext_compress_textures "1"

// ===Game display options===

com_blood 0 // no blood on damage
com_maxfps 125 // framerate cap, was 120
cg_viewsize 95
cg_drawtimer 1 // show timer
cg_gibs 0 // do not draw gibs
cg_footsteps 1
cg_draw3dicons 0 // uses 2d icons for hud (faster)
cg_drawgun 0 // do not draw gun
cg_noProjectileTrail 1
seta cg_nomip 0 // OSP picmip 0 explosions 1lg,2pg,3rl,8gl,18bull,32rg,64bfg,128bl
cg_draw2D 1
cg_drawStatus 1
cg_drawIcons 1 // toggle the drawing of any icons on the HUD and scoreboard
cg_drawRewards 0 // modest aint I
cg_drawAttacker 0 // show the guy who attacked you in top right
cg_crosshairHealth 0 // do not change crosshaircolour based on health
cg_drawAmmoWarning 0 // do not show ammo warning on screen
cg_simpleItems 1 // use sprites for game items
cg_marks 0 // do not draw marks on walls
cg_brassTime 0 // do not show ejecting brass
cg_drawteamoverlay 1 // team overlay in bottom right corner
cg_scoreplums 0 // do not draw those ickle score things
seta cg_trueLightning 0.5 // OSP option as 2 also
seta cg_useScreenShotJPEG 1 // jpegs
seta cg_lightningimpact 0

seta cg_autoaction 31 // OSP autoss,autodemo etc
seta cg_enableOSPHUD 1 // OSP OSP hud
seta cg_altlightning 0 // OSP
seta cg_altplasma 0 // OSP
seta cg_altgrenades 1 // OSP
seta cg_smokeradius_GL 0
seta cg_smokeradius_RL 0
seta cg_smokegrowth_GL 0
seta cg_smokegrowth_RL 0

// ===Sound Setup===

s_mixahead 0.1 // fps boost... was 0.08
s_khz 44 // high quality sounds
s_musicvolume 0 // turn off music
s_volume 0.7

// ===Demo Recording===

bind m vstr demotoggle

set startdemo "g_synchronousClients 1;vstr demonumber;g_synchronousClients 0; set demotoggle vstr stopdemo"
set stopdemo "stoprecord; vstr democycle; set demotoggle vstr startdemo"
set demo_1 "record demo_1; set demonumber vstr demo_2"
set demonumber vstr demo_1
set demotoggle vstr startdemo

//===Various===

scr_conspeed 999 // fast console up/down
com_hunkmegs "124"
com_introplayed 1 // do not repeat intro cinematics
bot_nochat 1 // bots do not talk
handicap 100 // no handicap

// ===Team shout binds===

bind F1 "say_team ^6<---^3(ESCORT/PROTECT ME ^3#L^3)"
bind F2 "say_team ^1( TO RED ARMOUR )"
bind F3 "say_team ^5( SECURE QUAD )"
bind F4 "say_team ^6<--^2(NEED KIT)"
bind F5 "say_team ^5(20 SECONDS TO QUAD)"
bind F6 "say_team ^5(10 SECONDS TO QUAD)"
bind F7 "say_team ^5(QUAD DEAD)"
bind F8 "say_team ^6<---^1(RETREAT)"
bind f9 "messagemode2"

bind MWHEELDOWN "say_team ^3(TAKEN ^3#L^3)"
bind MWHEELUP "say_team ^2(^2#I ^2AVAILABLE ^2AT ^2#L^2)"

bind "/" "say_team ^3(WAITING ^3#L^3)"
bind "'" "say_team ^3(NEED HELP AT #L)"
bind ";" "say_team ^2(WEAPON (^2#I^2) ^2AVAILABLE)"

bind l "say_team ^6<---^3(DEAD HERE AT ^3#C^3) (ENEMY HERE)"
bind p "say_team ^6^3(SIT OUT RESPAWNS)"
bind 3 "say probeer te richten kuttekop!"//probeer te richten kuttekop!
bind h "say_team ^2(ARMOUR AVAILABLE NOW!!!)"
bind i "say ^1thanks"
bind j "say ^1:^4)"

bind END "say_team ^1( DJUHN ) ^"
bind INS "say_team ^1( RAW ) ^"
bind HOME "say_team ^1( DAWG ) ^"
bind DEL "say_team ^1( Z3ON ) ^"

bind "'" "say ^0DONT ^7BE ^0NERVOUS"

bind n "say_team ^3(NO)---(DONT NEED)"
bind o "say_team ^3(OK)---(HAPPY)"
bind u "say_team ^3(REPLACE ME HERE)"
bind y "say_team ^3(YES)---(ON MY WAY)"
bind t "say_team ^3(SECURED)"
bind g "say_team ^5(WHAT TIME IS QUAD?)"
bind k "kill"

bind ] "cl_timenudge 0;s_mixahead 0.2;cl_packetdup 5;cl_maxpackets 100;echo OSP ON ... mixahead 0.2 maxpackets 100 dup 1;r_picmip 5;cg_enemymodel keel/pm"

bind UPARROW "say_team ^1(RUSH NOW)"
bind DOWNARROW "say_team ^3(LEAVE ^5QUAD^3 ^1RETREAT)"
bind LEFTARROW "say_team ^3(COME TO ROCKET LAUNCHER)"
bind RIGHTARROW "say_team ^3(NEED HELP SECURING MEGAHEALTH OR PLASMA)"


seta ctf1 "bind MWHEELUP say_team ^5(^1FLAG ^7going out ^3HIGH)"
seta ctf2 "bind MWHEELDOWN say_team ^5(^1FLAG ^7going out ^3LOW)"
seta ctf4 "bind UPARROW say_team ^5(^1FLAG ^7going out ^3HIGH)"
seta ctf5 "bind DOWNARROW say_team ^5(^1FLAG ^7going out ^3LOW)"
seta ctf3 "bind f4 say_team ^3(^3BASE UNSAFE!)"
seta ctf "vstr ctf1;vstr ctf2;vstr ctf3; vstr ctf4; vstr ctf5; echo CTF ON"

seta tdm1 "bind UPARROW say_team ^1(^1RUSH NOW)"
seta tdm2 "bind DOWNARROW say_team ^5(LEAVE QUAD)"
seta tdm "vstr tdm1;vstr tdm2; echo TDM ON"

con_notifytime 6 // Msg time on screen

cf_Teamoverlay 16x16
cf_Fragmsg 8x8
cf_Statusbar 32x32
cf_teamchat 10x10

cg_teamChatTime 6000
cg_teamChatHeight 4
cg_Customloc 0
cg_nochatbeep 1
cg_MaxlocationWidth 6
cg_enableOSPHUD 1
cg_drawicons 0
cg_muzzleflash 0

ch_TeamBackground 0
ch_TeamchatOnly 1
ch_InverseTeamChat 0
ch_StatusbarFormat 1
ch_FilterLocationsTeamchat 0
ch_teamoverlay 10nph/awl
ch_Weaponswitch 0
cf_Following 0x0

cl_motd 0

//==Ready==

exec xstimer/xstimer.cfg

vstr thinshaft_rocket


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 Post subject: And the coaching scripts...
PostPosted: Mon Oct 07, 2002 11:16 am 
Offline
Ping Whore
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Joined: Mon Feb 25, 2002 5:54 pm
Posts: 81
Location: London
http://elitekillers.thrustworld.com/members/blowfish/xstimer.zip

http://elitekillers.thrustworld.com/members/blowfish/cpmatimer.zip


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